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Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D.iso
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Chapter 12
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2006-04-25
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36.4 KB
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338x454
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4-bit (7 colors)
ocr:
Heflect/Hetract Parameters Source: Automatic Size: 1024 From File V Use Environment Map Blur Apply Blur Offset: 0.0 - Blur: 1.0 - Atmosphere Hanges Near: 0.0 Far: 500.0 Get From Camera -Automatic First Frame Only C Every Nth Frame: From File Up: skybox UP.ipg Down: skybox DN.ipg Left: skybox LF.Ipg Heload Right: skybox RT.ipg Front: skybox_ FR.ipg Back: skybox BK.ipg Render Cubic Map Files To File: skybox UP.ipg Pick Object and Render Maps